Features
2024.2 New Features
Latest update on November 5, 2024
Other Features
Latest update on November 5, 2024
A sleek and vibrant light theme is available, offering a refreshing aesthetic, with effortless switching between dark and light themes.
Drag and drop items such as fabrics and graphics directly into the Colorway Editor to apply them. Option to assign items to only to current colorway is now provided.
Hide multiple graphics simultaneously within the Colorway Editor.
Replace the color of solid fabric while retaining the same color accuracy.
Freely combine multiple fabric components to create the desired fabric.
Effortlessly generate fur maps to express realistic fur.
The new PANTONE® FHI Cotton TCX 2801 LAB color palette is provided.
Set the angle and direction of the grainline more intuitively.
Unlink internal lines on symmetric patterns while maintaining pattern symmetry.
Set the start and end points of the seam tape independently to align with the pattern outline or other seam tapes.
Organize your POMs into folders and easily show or hide specific grading sizes.
Add smaller sizes to the grading group, or insert a specific size between existing ones.
Apply grading to glued trims.
Duplicate pins on symmetric patterns and toggle pin visibility in both 2D and Print Layout windows.
Accurately calculate fabric consumption by applying nesting to grouped grading sizes and colorways.
Pressure map is accessible from the Grading Review window.
Adjust avatar joint offsets for various body shapes using just a single motion file.
Easily select and adjust avatar joints, or hide a specific joint.
Convert pose and motion from FBX files into a format compatible with CLO avatars.
Apply a smooth surface to CLO avatars by adjusting its mesh resolution.
Create metallic buttons in a flash with metallic presets.
Adjust Z-offset of buttonholes to establish the placement order.
An option is provided to prevent Mix & Match between blocks of different styles.
Align sewing lines with notches for precision in modular design.
More accurate quad mesh conversion is provided for handling complex folds while maintaining a structured mesh.
Render all colorways as a single panoramic image.
Enjoy enhanced EveryWear with precise rigging for smoother digital content exports.
Export animations as part of USD files.
Automatically simulate garments on hangers with the Auto Hanging API, compatible with both tops and bottoms.
The AI chatbot provides quick and efficient solutions for everything from simple inquiries to complex problems related to CLO.
CLO-SET account integration is provided for enterprise users, enabling a streamlined user experience for all CLO Virtual Fashion products and services.With this integration, enterprise collaboration is further simplified through the Userpool feature, allowing effortless management and updating of licensed CLO-SET accounts from a single page.
Patch Notes
Update on December 9, 2024, ver2024.2.194
Fixed
- Fixed an issue that caused Simulation and Rendering to be slower than previous versions on some Intel-based Macs
- Fixed an issue that caused the normal map to be incorrectly baked when using Bake Textures in the UV Editor with non-default Normal Blending settings
- Fixed an issue that caused glued trims to be mislocated when loading garments
- Fixed an issue that caused some trim objects to be mislocated when importing USD files as Trim or Scene & Props
- Fixed an issue that caused parts of the mesh to pop when running Play Motion on certain garment files
- Fixed an issue that caused animation frame intervals to become inconsistent when Simulation Quality is set to 10 or higher
- Fixed an issue that caused zipper stoppers to be mislocated when registering OBJ files
- Fixed an issue that caused print images to not be included when saving PRT files for garments with colorways
- Fixed an issue that caused pattern names to change when exporting as an FBX file
- Fixed an issue that caused buttons to be mislocated in the 3D window when using Fold Arrangement
- Fixed an issue that caused avatar hands to deform when opening the Avatar Editor after loading certain AVS files
- Fixed an issue that caused buttons to be mislocated when loading garment files saved in earlier versions of CLO
- Fixed an issue that caused buttons to appear deformed when registering OBJ files with normal maps as buttons
- Fixed an issue that caused arrangement point sizes to change when scaling OBJ files
- Fixed an issue that caused some meshes to be misaligned when saving quad-meshed patterns
Update on November 25, 2024, ver2024.2.160
Enhanced
Print Layout | Plotter
Additional information such as product name, grading, and grainline direction can be viewed in the Print Layout Mode and exported as a PLT file.
Grading
The avatar size file name applied to each grading is available in the Pair Avatar tab.
2D Window Background Image
The size of an image added as a background is maintained at its actual scale.
Fixed
- Fixed an issue that caused grading size changes for graphics resulted in different offset values being applied to each colorway
- Fixed an issue that caused a crash when undoing after merging symmetric patterns sewn to internal lines in Thick Texture Surface view
- Fixed an issue that caused a crash when applying Divide Mesh to certain OBJ files imported as avatars
- Fixed an issue that caused a crash when using Auto Fitting on certain garments after replacing the avatar
- Fixed an issue that caused a crash when changing the Garment Rendering Style while using Thick Textured Surface view from the Grading Review mode and exiting from it
- Fixed an issue that caused a crash when changing the Garment Rendering Style from the Grading Review mode without any garments in the scene
- Fixed an issue that caused graphics to be rendered incorrectly when the graphic texture is set to repeat
- Fixed an issue that caused grading to not be applied to fastened buttonholes on patterns in the layers between the buttonhole and button head, as defined by the Set Number of Sewing Layers feature
- Fixed an issue that caused certain avatars disappears when performing an update in Grading Review mode
- Fixed an issue that caused patterns appears broken when changing the Garment Rendering Style in Grading Review mode
- Fixed an issue that caused grading size name changes failed to sync in Grading Review mode
- Fixed an issue that caused the grading of bonded patterns to not be fully displayed during pattern nesting
- Fixed an issue that caused graded internal lines on symmetric patterns appears incorrectly
- Fixed an issue that caused items to not be applied via drag & drop when the new Library Window is in list view
- Fixed an issue that caused the right-click menu to not appear in user-added folders in the new Library Window
- Fixed an issue that caused normal maps to be saved incorrectly when texture baking from the UV Editor after changing the Normal Blending Method
- Fixed an issue that caused the preview thumbnail of button heads to not appear in the Library Window
- Fixed an issue that caused curve points on the outer edges of locked patterns to allow to be edited
- Fixed an issue that caused the Z-Offset value of graphics to be incorrect
Update on November 11, 2024, ver2024.2.136
Fixed
- Fixed an issue that caused CLO to fail to launch after a live update on some Windows PCs
- Fixed an issue that caused a crash when using Texture Editor after applying Color Switch to Base Color Map
- Fixed an issue that caused a crash when adding color chips after modifying some custom palettes
- Fixed an issue that caused the program to stop when clicking an empty area in the new Library window
- Fixed an issue that caused a locked baseline to be editable with the Edit Curve Point tool
- Fixed an issue that caused sewing lines to be misaligned when using the Replace feature on certain patterns
- Fixed an issue that caused the Y keyboard shortcut to not work
- Fixed an issue that caused bindings to not be created on some garments
- Fixed an issue that caused grainline direction not to be maintained after cutting or merging symmetric patterns
- Fixed an issue that caused seamlines to change in appearance in the 3D window after repeatedly toggling simulation on and off