Features
2026.0 New Features
Latest update on 2026-04-13
Key Features



Other Features
Latest update on 2026-04-13

Precisely place graphics by measuring the distance between a specified graphic reference point and the pattern outline.

Calculate multiple POMs and define new measurement items using a calculator directly within CLO.

Select and edit multiple fields simultaneously within the Grading Table, and apply irregular deviation values all at once using formulas.

Pin pattern annotations to outlines or internal lines to maintain their exact positions even during pattern edits.

Seamlessly trace symmetric patterns including baselines and internal lines while maintaining symmetry.

Automatically calculate fabric consumption and average cost per garment based on nesting results. Additionally, ensure consistent garment appearance and prevent shading by controlling pattern direction for individual garment bundles.

Measure the distance between any two points across patterns, fabrics, and graphics within Print Layout mode.

Display lengths using 2D measurements in Schematic Render mode, with customizable line colors and number sizes.

Experience faster and more natural trim movements powered by GPU simulation.

Register custom OBJ files as zipper teeth to achieve your exact desired zipper design.

Maintain sharp graphics and clear seamlines even on garments with fur materials applied.

Instantly swap the front and back materials of a fabric.

Bridging complex knit material data between APEXFiz and CLO.
Import avatars with blend shapes to freely customize various body shapes and detailed facial expressions.

Register rigged accessories that naturally follow the avatar movements, and adjust their poses directly.

Add markers on the timeline to highlight key points and leave notes.

Bake keyframes or choose to export only specific playback ranges when exporting animation files.

Edit avatar UVs and isolate specific selected elements for more efficient placement.

Isolate selected objects for precise editing without affecting other elements.

Import NURBS design curve lines along with OBJ files and convert them into 3D pen lines for seamless pattern creation.

Seamlessly support VRM files, the standard format for 3D virtual characters. Easily import custom characters to design garments while preserving their unique appearance and movements.

Render avatars and garments in a stylized 2D cartoon aesthetic.

Automate joint creation and skinning for special garments like skirts to efficiently achieve natural movements.

Newly Released
CLO Software
Patch Notes
Update on April 13, 2026, ver2026.0.182
Fixed
- Fixed an issue that caused a crash when changing the normal map intensity of topstitches
- Fixed an issue that caused a crash when loading some OBJ files as Avatar type
- Fixed an issue that caused a crash when converting patterns containing zippers to avatar accessories
- Fixed an issue that caused values of other sizes to change when modifying values in the Grading Property Editor after changing the unit
- Fixed an issue that caused the All field for Offset to not apply correctly in the Grading Property Editor after changing the unit
- Fixed an issue that caused notches to appear on some internal lines when loading DXF files created in CAD programs
- Fixed an issue that caused grading information of some patterns to not appear correctly when loading DXF files created in CAD programs
- Fixed an issue that caused patterns placed on two rolls to be saved on a single page when saving snapshots as PDF from the Print Layout mode
- Fixed an issue that caused buttons to not appear in the exported file when saving snapshots as PDF from the Print Layout mode
- Fixed an issue that caused patterns to not be placed correctly when performing nesting by grading sizes in the Print Layout mode
- Fixed an issue that caused colors to not apply to graphics when the material type is set to Golden Foil
- Fixed an issue that caused notches on patterns to not appear when exporting as PDF
- Fixed an issue that caused notches to not appear when saving as a PLT file
- Fixed an issue that caused annotations written in certain languages to not appear correctly when saving as a PLT file
- Fixed an issue that caused values entered in the 2D Measurements from Graphics Property Editor to not apply correctly
- Fixed an issue that caused the base color map of fabrics with Color Switch applied to be deleted when loading garments
- Fixed an issue that caused lines converted to internal lines to be misaligned after changing grading sizes
- Fixed an issue that caused only the first fabric of the garment to be captured when exporting as BOM
- Fixed an issue that caused custom shortcuts registered with arrow keys to not work correctly on macOS
- Fixed an issue that caused graphic scales in other colorways to change when changing grading sizes
- Fixed an issue that caused vertex normals to be misaligned when loading exported FBX files in external programs
- Fixed an issue that caused notches created on seam allowances to not be selectable after loading DXF files
- Fixed an issue that caused notches created while using Walk Pattern to appear in incorrect positions
- Fixed an issue that caused grading colors to not appear correctly after performing nesting
- Fixed an issue that caused grading of symmetric patterns to appear differently when using the Replaced by feature
- Fixed an issue that caused lines created with the 3D Pen to not move along the avatar surface when adding and moving curve points
- Fixed an issue that caused updated lines via Move Styleline to be generated in the reverse direction
- Fixed an issue that caused Knitwear fabrics to not display correctly on patterns with Seamless Blocks applied
