Features
2026.1 New Features
Latest update on 2026-08-13
Key Features





GPU Simulation Everywhere
Simulation now runs natively on Apple Silicon Macs, with full support for every feature including trim and soft body. It's now the default on every platform, for faster, more consistent results.
Other Features
Latest update on 2026-08-13

Automatically fold a 3D garment into the shape you want. Just set the fold line specifications.

Draft parametric patterns based on your avatar's measurements, and expand your designs by adding detail blocks like pockets and hoods.

Edit seam allowances into any shape you need, with a wider range of corner options.

Create a wider variety of pattern shapes with new Fill, Trim, and Slice options based on overlapping areas.

Nest more flexibly and precisely with fabric-based production shrinkage, horizontal markers, directional buffer spacing, and manual nesting.

Create beautiful, natural folds by setting the angle at a single end of an internal line.

Import notches onto the pattern outline, the seam allowance, or both when loading a DXF file.

Auto-arrange pattern information labels and preview the final result before sending it to the plotter.

Design knit swatches with improved selection, editing, and simulation tools in the Knit Swatch Editor.

Pinch garments on both sides at the same time during simulation

Measure a bag's interior volume to check its storage capacity.

Lock graphics in place so their position and size can't be changed unintentionally.

After lacing, adjust the direction and curvature to edit laces into the exact shape you want.

Fine-tune the shape and position of glued patterns.

Extend the zipper tape to connect curved or diagonally finished ends without gaps. Create and edit its sewing and internal lines directly in the 2D window.

Manage cost information for each material and trim, then carry it through to your BOM and Tech Pack.

Automatically save your work over time so you can easily restore it to any earlier point.

Select specific grading sizes and render them all at once.

Record an avatar's changing blend shape values as animation keyframes to bring movement and shape changes to life.

Keep the same camera composition by transferring camera data between FBX and glTF/GLB files.

OBJ
Keep the original UV and material information when importing an OBJ file as a garment.

Newly Released
CLO Software
Patch Notes
Update on August 13, 2026, ver2026.1.188
Fixed
- Fixed an issue that caused the program to close intermittently when using Undo/Redo in CLOFAB
- Fixed an issue that caused a crash when loading edited CSV files in POM
- Fixed an issue that caused a crash when changing the resolution of specific Substance materials
- Fixed an issue that caused a crash when creating patterns using the Flatten tool on specific avatars
- Fixed an issue that caused a crash when creating Set-In sleeves for T-shirts in Pattern Drafter
- Fixed an issue that caused some sewing lines to flip when creating Yoked types in Pattern Drafter
- Fixed an issue that caused garments containing trims with thin collision thickness to be simulated incorrectly.
- Fixed an issue that caused graphic positions to be reversed when exporting as PDF
- Fixed an issue that caused graphic positions to change when saving as PDF in Print Layout mode
- Fixed an issue that caused fabric normal maps to appear incorrectly in GPU rendering
- Fixed an issue that caused fabric roughness maps to appear incorrectly in GPU rendering
- Fixed an issue that caused tiled graphics to not appear correctly during rendering
- Fixed an issue that caused some image files to be deleted when saving snapshots with the same name
- Fixed an issue that caused seam allowance notches to appear in the incorrect position when loading DXF files
- Fixed an issue that caused some patterns to not be imported when loading DXF files
- Fixed an issue that caused notch grading to not appear correctly when applying RUL files
- Fixed an issue that caused the number of placed pieces in nesting information to not match across fabric tabs
- Fixed an issue that caused shirring on symmetric lines to not apply symmetrically
- Fixed an issue that caused axes to be changed when re-importing FBX files exported after modifying scale
- Fixed an issue that caused UV maps to be distorted when using the ‘Trace 2D Patterns from UV Map’ option during OBJ file import
